Indie Game Studio · France · Founded 2024
Pixel Doodles
Indie Game Studio
Somewhere between dreams and myth, a world is coming apart.
Pixel Doodles is an independent studio of three developers based in France. We design, model, code, and compose — everything it takes to bring worlds to life that don't exist yet.
Our next game, Islands of the Blessed, takes you to Eldoria: mythological islands where the world is quietly coming undone, certainties dissolve, and what you see may not be what your allies see.
A cooperative game for 1 to 4 players, built on Unreal Engine 5. In active development. Coming to Early Access in 2027.
Some worlds are explored.
This one is survived, one shared truth at a time.
And in Eldoria, truth depends on who's looking.
About the game
Islands of the Blessed is a cooperative action RPG set in a dreamlike mythological world where reality is not the same for everyone.
Play solo or with up to four players as you journey across islands inspired by the great civilizations of antiquity. You are a mortal drawn into Eldoria — a timeless realm shaped by ancient gods and dying myths. Each island holds its own culture, its own secrets, and its own growing darkness.
But Eldoria's greatest danger is not its enemies. It is what your mind does to them.
As the corruption spreads, your perception begins to unravel. Shapes drift at the edge of your vision. Creatures appear that your allies cannot see. Passages that seem open to one player are walls to another. The deeper you venture, the harder it becomes to trust what is real.
In co-op, two players standing side by side may be living two completely different encounters. What you see, your ally may not. Talking stops being optional.
Between expeditions, return to the Sanctuary — a peaceful refuge beyond the reach of the corruption. Build, craft, grow resources, and prepare for what lies ahead.
What you'll do in Eldoria
A semi-open dreamworld to decipher — ruins, frescoes and characters that tell a story no one was ever taught. Learn to see past the veil… at a cost.
No stamina bar — only your decisions. Forge weapons from what you find: metal for power, precious wood for perception, crystals for magic.
Perception is a resource. The more it slips, the more the world deceives you — and in co-op, your unraveling becomes everyone's problem.
A living base beyond the corruption's reach. Craft, forge, socket crystals and choose your powers before each expedition into the islands.
The Sanctuary · Eldoria
Dungeon · the corruption spreads
Floating island · Eldoria
The studio
Pixel Doodles is an independent studio of three people who met through a shared conviction: that small teams can make games that feel genuinely personal. We are developers, artists, and composers — and we handle every aspect of production ourselves.
The studio was founded in 2024 with a single project in mind. Islands of the Blessed is not a side project or a game-jam experiment — it is a full creative commitment, developed with the same care and ambition that any larger studio would bring to a flagship title.
We work in Unreal Engine 5, sculpting environments in Blender, composing original music in Ableton Live 12, and writing a game that asks the player to question not just what they see — but whether what they see is real.
Systems, gameplay, and the co-op plumbing that holds it all together.
Models, materials, and the stylised look of Eldoria.
The original score and reactive sound — as SCRIB.ONE.
The game is built on a hybrid Blueprint and C++ architecture, designed for cooperative play from day one. Core systems — the Drift, the Sanctuary, the combat and perception mechanics — are engineered to scale across 1 to 4 players without compromise.
We use GAS (Gameplay Ability System), full server-authoritative replication, and MetaSounds for reactive audio.
Every asset is handcrafted. The visual style is low-poly stylized with intentional faceting — not a technical constraint but a deliberate aesthetic choice that gives Eldoria its dreamlike, slightly-off quality.
Environments are built to feel like memory: recognizable, but wrong in ways that are hard to name.
The score is original, composed and produced in-house under the name SCRIB.ONE. Music in Eldoria doesn't simply accompany the player — it degrades with them. As the corruption spreads, the layers shift, filter, and distort.
The Drift has a sound. So does Rupture. And neither sounds like anything you've heard in a game before.
Eldoria has its own language, its own mythology, and a history the player discovers rather than being told. Gods exist here, but they don't always do what you'd expect.
The world is written to be read obliquely: through ruins, dialogue, and the things characters refuse to say directly.
Music & SFX
Eldoria has a sound of its own — an original score and reactive sound design that bend and unravel along with the world. There's already a growing catalogue, with more arriving as development goes.
Listen to the full catalogue on SoundCloud — SCRIB.ONE. The audio presented here reflects an early version of the game and will evolve during development.
Follow the journey —
the world of Eldoria is taking shape.
Join the community on Discord and follow our development as it happens — devlogs, screenshots, and early previews.
Steam page coming soon — wishlists open when the page launches.
One email when Early Access opens — no spam, unsubscribe anytime.
