Pixel Doodles is an independent studio of three developers based in France. We design, model, code, and compose — everything it takes to bring worlds to life that don't exist yet.

Our next game, Islands of the Blessed, takes you to Eldoria: mythological islands where the world is quietly coming undone, certainties dissolve, and what you see may not be what your allies see.

A cooperative game for 1 to 4 players, built on Unreal Engine 5. In active development. Coming to Early Access in 2027.

Some worlds are explored.
This one is survived, one shared truth at a time.
And in Eldoria, truth depends on who's looking.

About the game

Islands of the Blessed is a cooperative action RPG set in a dreamlike mythological world where reality is not the same for everyone.

Play solo or with up to four players as you journey across islands inspired by the great civilizations of antiquity. You are a mortal drawn into Eldoria — a timeless realm shaped by ancient gods and dying myths. Each island holds its own culture, its own secrets, and its own growing darkness.

But Eldoria's greatest danger is not its enemies. It is what your mind does to them.

As the corruption spreads, your perception begins to unravel. Shapes drift at the edge of your vision. Creatures appear that your allies cannot see. Passages that seem open to one player are walls to another. The deeper you venture, the harder it becomes to trust what is real.

In co-op, two players standing side by side may be living two completely different encounters. What you see, your ally may not. Talking stops being optional.

Between expeditions, return to the Sanctuary — a peaceful refuge beyond the reach of the corruption. Build, craft, grow resources, and prepare for what lies ahead.

What you'll do in Eldoria

01 · Explore
Read the world

A semi-open dreamworld to decipher — ruins, frescoes and characters that tell a story no one was ever taught. Learn to see past the veil… at a cost.

02 · Fight
Commit to every blow

No stamina bar — only your decisions. Forge weapons from what you find: metal for power, precious wood for perception, crystals for magic.

03 · Understand
Doubt what you see

Perception is a resource. The more it slips, the more the world deceives you — and in co-op, your unraveling becomes everyone's problem.

04 · Build
Grow the Sanctuary

A living base beyond the corruption's reach. Craft, forge, socket crystals and choose your powers before each expedition into the islands.

The Sanctuary of Eldoria — a field of sunflowers, stone towers and yellow-green trees The Sanctuary · Eldoria
A dungeon corridor lit by an eerie violet glow — the corruption spreads Dungeon · the corruption spreads
A floating island under a peach-pink sky — Eldoria Floating island · Eldoria

The studio

Pixel Doodles is an independent studio of three people who met through a shared conviction: that small teams can make games that feel genuinely personal. We are developers, artists, and composers — and we handle every aspect of production ourselves.

The studio was founded in 2024 with a single project in mind. Islands of the Blessed is not a side project or a game-jam experiment — it is a full creative commitment, developed with the same care and ambition that any larger studio would bring to a flagship title.

We work in Unreal Engine 5, sculpting environments in Blender, composing original music in Ableton Live 12, and writing a game that asks the player to question not just what they see — but whether what they see is real.

The developer

Systems, gameplay, and the co-op plumbing that holds it all together.

The artist

Models, materials, and the stylised look of Eldoria.

The composer

The original score and reactive sound — as SCRIB.ONE.

Design & Code

The game is built on a hybrid Blueprint and C++ architecture, designed for cooperative play from day one. Core systems — the Drift, the Sanctuary, the combat and perception mechanics — are engineered to scale across 1 to 4 players without compromise.

We use GAS (Gameplay Ability System), full server-authoritative replication, and MetaSounds for reactive audio.

3D Art & Direction

Every asset is handcrafted. The visual style is low-poly stylized with intentional faceting — not a technical constraint but a deliberate aesthetic choice that gives Eldoria its dreamlike, slightly-off quality.

Environments are built to feel like memory: recognizable, but wrong in ways that are hard to name.

Music & Sound

The score is original, composed and produced in-house under the name SCRIB.ONE. Music in Eldoria doesn't simply accompany the player — it degrades with them. As the corruption spreads, the layers shift, filter, and distort.

The Drift has a sound. So does Rupture. And neither sounds like anything you've heard in a game before.

Narrative & World

Eldoria has its own language, its own mythology, and a history the player discovers rather than being told. Gods exist here, but they don't always do what you'd expect.

The world is written to be read obliquely: through ruins, dialogue, and the things characters refuse to say directly.

Unreal Engine 5 Blueprint + C++ GAS MetaSounds Blender Substance Painter Substance Designer Ableton Live 12 Omnisphere 3 Serum

Music & SFX

Eldoria has a sound of its own — an original score and reactive sound design that bend and unravel along with the world. There's already a growing catalogue, with more arriving as development goes.

Listen to the full catalogue on SoundCloud — SCRIB.ONE. The audio presented here reflects an early version of the game and will evolve during development.

Follow the journey —
the world of Eldoria is taking shape.

Join the community on Discord and follow our development as it happens — devlogs, screenshots, and early previews.

Steam page coming soon — wishlists open when the page launches.

One email when Early Access opens — no spam, unsubscribe anytime.